our goddesses answer when we call
Feb. 16th, 2013 09:03 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Amariah, shortly after coming home from her visit to Juliet's world, makes a breakthrough on movement-based magic.
There are seven goddesses, and four of them have compass directions, and the other three have intermdiate directions. Facing one or sending Path to fly in such a direction while she casts boosts a call to a goddess. (She's still not sure what the other motions do, if anything; they get erratic results. But she's sure about facing, and about Path's flight.) The southeast is unmarked, and facing or sending Path in that direction will amplify a spell that falls under no particular goddess's purview.
As soon as she has this figured out, she slots it into her elaborate draft of a one-target immortality spell.
She goes looking for Kas when she's rewritten the final verse and placed the final margin note.
There are seven goddesses, and four of them have compass directions, and the other three have intermdiate directions. Facing one or sending Path to fly in such a direction while she casts boosts a call to a goddess. (She's still not sure what the other motions do, if anything; they get erratic results. But she's sure about facing, and about Path's flight.) The southeast is unmarked, and facing or sending Path in that direction will amplify a spell that falls under no particular goddess's purview.
As soon as she has this figured out, she slots it into her elaborate draft of a one-target immortality spell.
She goes looking for Kas when she's rewritten the final verse and placed the final margin note.