Isabella Amariah ⍋ "Amariah" (
dark_light) wrote2013-02-04 09:20 am
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witches' daemons can travel alone
With an alethiometer and a reader at her disposal, Isabella is never still. She barely sleeps, catching brief naps only when Path falls into a doze and she's pulled after him. The rest of her time is spent placating Metis with enough apprenticey tasks that she doesn't get kicked out, working on plans to take over the world, and working off the resultant uncontrollable excitement with Kas (in the nude, and Petaal dividing her time between Path and the non-daemons).
Metis goes on a long trip, and apprenticey tasks are no longer called for. Isabella blesses a cranberry bog in exchange for a large stack of cheap notebooks, and she writes trees of questions in them - if this is true, she needs to know that, in which case this could also be relevant. She passes them to Kas as fast as he'll take them; Path supervises and clarifies what Isabella meant where needed.
The alethiometer can make suggestions about spells. It doesn't communicate in words, and Kas doesn't know enough about ritual magic to interpret it very specifically, but it can point Isabella in the right direction. When she fails six times in a row to figure out what it means about a certain powerful defensive blessing that it thinks she'll want soon, though, she needs something that was better optimized for her use. The alethiometer describes the location of a witch from a non-Olympic but friendly clan based in Texas, an expert in such defenses. Isabella is busy: she sends Path to go talk to her about the spell, and stays in Metis's house herself, catching up on sleep now that Path is too far away to be stubbornly shaken awake, contemplating the unification of the clans as a preceding step to the attempt on human society, and eating mostly what the cornucopia can make for her.
After Path has been gone for just shy of a day, Isabella, collapsed sleeping on top of Kas, jolts awake with a strangled scream.
Metis goes on a long trip, and apprenticey tasks are no longer called for. Isabella blesses a cranberry bog in exchange for a large stack of cheap notebooks, and she writes trees of questions in them - if this is true, she needs to know that, in which case this could also be relevant. She passes them to Kas as fast as he'll take them; Path supervises and clarifies what Isabella meant where needed.
The alethiometer can make suggestions about spells. It doesn't communicate in words, and Kas doesn't know enough about ritual magic to interpret it very specifically, but it can point Isabella in the right direction. When she fails six times in a row to figure out what it means about a certain powerful defensive blessing that it thinks she'll want soon, though, she needs something that was better optimized for her use. The alethiometer describes the location of a witch from a non-Olympic but friendly clan based in Texas, an expert in such defenses. Isabella is busy: she sends Path to go talk to her about the spell, and stays in Metis's house herself, catching up on sleep now that Path is too far away to be stubbornly shaken awake, contemplating the unification of the clans as a preceding step to the attempt on human society, and eating mostly what the cornucopia can make for her.
After Path has been gone for just shy of a day, Isabella, collapsed sleeping on top of Kas, jolts awake with a strangled scream.
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"Where's my cornucopia?" she asks, not taking her eyes away from her daemon. "I need to - he's so - I have to fix him."
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And then throwing himself into Petaal's arms.
"Sweetie, my sweetie, I love you, I love you I love you love you love you love love love..."
Petaal says similar things back to him, and they both pretty quickly dissolve into incoherent sobbing.
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"We'll be sore for - a while," says Isabella. "And I don't think he'll be able to fly until his feathers grow in again and that could easily take weeks even if I pour coconut milk and lavender over him every morning. But better."
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"Good. Better is good."
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Path can't fly. But he can walk. He edges his way to the end of Isabella's arm. He presses his face - with his healed beak - into Petaal's side.
And then, timidly, into Kas's.
Isabella closes her eyes and gasps but she doesn't pull away.
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Isabella is still breathing strangely, gasping and exhaling unsmoothly. Still not pulling away. She opens her eyes slowly. Path closes his.
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Kas kisses Path's head again.
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She reaches out and completes the circuit.
And then she has to close her eyes again and make a tiny noise in the back of her throat.
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"I just want to hug you and hug you and never let go," says Petaal.
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The world is full of love and closeness. It's the most perfect thing he can think of right now.